Convoy Attack
The attack on the Gresham enclave to capture the visiting
Mullah was not successful in that the Mullah managed to escape capture. However, three of his top Lieutenants were in
fact captured in the raid.
Chicago Police are transporting the three Lieutenants are
being transported to the Cook County Prison lockup. Unfortunately, the Mullah’s people have
inside information and have gained knowledge of the route being taken. The route will take a convoy North on I-90
and then South West on I-55. The convoy
will be led by one National Guard Humvee, one Chicago Police cruiser, and
Chicago Police armored truck holding the prisoners, one additional Police
cruiser and one additional National Guard Humvee to bring up the rear.
Duration of the Game: 8 Turns
Initiative: Nation Guard and Chicago Police are considered regulars
Table Size: 4’ x 4’
US Mission
The convoy will travel North on I-90 from the Gresham
Police lockup and transition to I-55 South West. They plan to exit at Kedzie Ave. and turn
onto California Ave. to head to the Prison.
Once at the prison the prisoners will be transferred to the Department
of Corrections where Homeland Security and the FBI will conduct their interrogations.
US Victory Points
- Transfer all three prisoners to the Prison: 16 pts
US Basic Force
Attributes
National Guard
HMMWV Alpha 1 w/M249 SAW – (up-armored)
1 x Driver w/M4
1 x Vehicle Commander w/M4
1 x Vehicle Gunner w/M4
HMMWV Alpha 2
w/M249 SAW – (up-armored)
1 x Driver w/M4
1 x Vehicle Commander w/M4
1 x Vehicle Gunner w/M4
Chicago PD, in Police Squad 1
1 x Officer w/M4
1 x Officer w/M4
Chicago PD, in
Police Squad 2
1 x Officer w/M4
1 x Officer w/M4
Chicago PD, in
Armored Transport
1 x Officer w/M4
1 x Officer w/M4
1 x Officer w/M4
Quick Reaction
Force – Arrives in Turn 5
National Guard
Zulu 1 – HMMWV w/M249 SAW – (up-armored)
1 x Driver w/M4
1 x Vehicle Commander w/M4
1 x Vehicle Gunner w/M4
1 x Rifleman w/M4
Zulu 2 – HMMWV
w/M249 SAW – (up-armored)
1 x Driver w/M4
1 x Vehicle Commander w/M4
1 x Vehicle Gunner w/M4
1 x Rifleman w/M41 x Militia Rifleman w/AR-15
Zulu 3 – HMMWV
w/M249 SAW – (up-armored)
1 x Driver w/M4
1 x Vehicle Commander w/M4
1 x Vehicle Gunner w/M4
1 x Rifleman w/M4
Insurgent Mission
While the Mullah escaped capture, his top Lieutenants did
not, and he wants them back. His informants inside the Police have informed him
of the prisoner transport to the County lockup.
An attack on this route has been planned to happen shortly after the
convoy exits the highway. The streets
will be blocked off by two busses, one in front of the lead vehicle, and
another after the trailing vehicle. The
first bus will disable the lead Humvee with an RPG. The same with the second bus thus blocking
the convoy from escaping the ambush.
Insurgent Victory Points
- Each Enemy Vehicle Mobility/Firepower Kill (immobilized or main gun knocked out): 5 pts
- Each Enemy Captured: 5 pts
- Each Enemy Wounded: 1 pt
- Each Enemy Killed: 2 pts
- Free one Lieutenant 5 points
- Free two Lieutenant 10 points
- Free all three Lieutenants 15 points
Insurgent Force
Attributes
Insurgent Cell 1 – Starts at Hotspot A (Bus attacking Lead Vehicle)
Leader w/AK
6 x Riflemen, w/AK
1 x Gunner w/RPG (Med) + AK
Insurgent Cell
2 – Starts at Hotspot B (Bus attacking trailing Vehicle)
Leader w/AK
8 x Riflemen, w/AK
1 x Gunner w/RPG (Med) + AK
Insurgent Cell
3 – Starts at Hotspot C
5 x Riflemen, w/AK
1 x Gunner w/RPK
Insurgent Cell
4 – Starts at Hotspot D
Leader w/AK
8 x Riflemen, w/AK
Insurgent Cell
5 – Starts at Hotspot E
Leader w/AK
8 x Riflemen, w/AK
1 x Gunner w/RPD
Mullah’s Lieutenants
-unarmed – Starts in Armored Transport
Insurgent Reinforcements
Die Roll |
Insurgent Unit |
1 |
None |
2 |
1d6 w/Small Arms + Leader w/Small Arms |
3 |
Leader w/Small Arms + 2 w/Small Arms – ROLL AGAIN! |
4 |
1 w/RPG (Med) + 4 w/Small Arms |
5 |
Leader w/Small Arms + 1 w/Lt Support + 2 w/Small Arms |
6 |
3 w/Small Arms |
7 |
1 w/Lt Support + Leader w/Small Arms |
8 |
4 w/Small Arms |
9 |
1d6 w/Small Arms
+ 2 + Leader w/Small Arms |
10 |
1 w/RPG (Med) + Leader w/Small Arms |
11 |
1d6 + 2 w/Small Arms + Leader w/Small Arms |
12 |
1 w/Lt Support + Leader w/Small Arms + 3 w/Small Arms |
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