Warehouse 13 - Midwest Uprising

 Warehouse 13


Intel has reported unusual activity in an old abandoned industrial park in the outskirts of the city. In recent weeks, a 12 foot barb wire topped fence has been erected around Warehouse 13 and several out buildings.  

Drone footage shows several semi trucks backing into the warehouse loading docks several times each week.

Additional intel suggests that the facility is a weapons storage and distribution point. Further info suggests several small trucks and vans also backing into the loading docks during the month.  This activity has been going on for over several months.




Scenario Information - Asymmetric

Duration of the Game: 6 Turns
Initiative: U.S. Forces
Table Size: 4’ x 4’




US Mission

US Forces must successfully enter the warehouse and terminate all insurgent forces. After securing the warehouse and searching for any intel, they are to destroy the contents (weapons) in the warehouse.  Ideally they should not destroy the building so as to leave a small force behind to intercept the next shipment of weapons, or pickup of weapons without alerting any suspicions.

US Victory Points

  • Destroy all Weapons in Warehouse: 10 pts
  • Collect Intel - Locate source of shipments: 10 pts
  • Each insurgent captured: 2 pt

US Basic Force Attributes

Bravo 1

1 x LT. w/M4

1 x Squad Leader w/M4

1 x Team Leader w/M4

1 x Gunner w/ M249 SAW (Lt: AP/AT0)

1 x Rifleman w/M4

 

Bravo 2

1 x Team Leader w/M4

1 x Gunner w/ M249 SAW (Lt: AP/AT0)

2 x Rifleman w/M4

 

Bravo 3

1 x Team Leader w/M4

1 x Gunner w/ M249 SAW (Lt: AP/AT0)

2 x Rifleman w/M4

 Special U.S. Force Rules:

 Assault teams carry C4 explosives for blowing the weapons

.


Insurgent Mission

You are in charge of an important job of storing and distributing weapons to the surrounding insurgent forces in the area. You must see to the shipment of new weapons and distribute to forces as dictated by orders direct from the local warlord.

You must protect the weapons and keep a close watch that the infidels are not attracted to the warehouse.  You must protect the warehouse at all costs!


 Insurgent Victory Points

  • Do not let the Warehouse fall into enemy hands: 10 pts
  • Destroy all evidence of shipments - shipping and receiving: 10 pts
  • Each Enemy Killed: 1 pt

Insurgent Basic Force Attributes

Outside Guards – Roaming Patrol

4 x Riflemen, w/AK

 

Insurgents – Warehouse Workers (currently packing weapons for shipment)

Leader w/AK (TQ/Morale D8/D10)

10 x Riflemen, w/AK


Insurgents – Warehouse Workers (currently un-packing weapons from shipment)

Leader w/AK (TQ/Morale D8/D10)

10 x Riflemen, w/AK


Insurgents – loading trucks

8 x Riflemen, w/AK


Insurgent Guards 1 - Inside Warehouse

10 x Riflemen, w/AK

1 x Gunner w/RPK (Lt: AP1/AT0)

 

Insurgent Guards 2  – Inside Warehouse

6 x Riflemen, w/AK

1 x Gunner w/RPK (Lt: AP1/AT0)

 

Insurgent  Force Rules:

All insurgents regardless of actions have weapons ready to use.

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