Port of Chicago
The Intelligence community has uncovered a shipment of arms
to the Chicago area for supplying the area enclaves with more weapons,
including many more RPGs and machine guns.
Sources also indicate that there is a high probability that the shipment
is supposed to include some SA-24 Grinch Igla-S man portable air defense
systems surface to air missiles which disappeared years ago when Colonel Muammar
al-Gaddafi was ousted out of Libya.
The shipment is said to be delivered via a barge at the Port
of Chicago Iroquois Landing Lakefront Terminal at the mouth of the Calumet
River and Lake Michigan. A USMC MARSOC
Marine Special Operations Team (MSOT) has been given the job to destroy the
shipment. Their assault will be via the
river. If they can destroy the barge and
its deadly contents before being unloaded the better, as the job will be much
harder to accomplish once unloaded onto trucks.
Night
US Mission
US Victory Points
- Blow the barge with all weapons: 10 pts
- Blow a loaded truck: 5 pts
- Secure or destroy the SA-24 missiles: 8 pts
- Exit the board by Turn 6: 5 pts
- Each insurgent killed: 1 pt
US Basic Force
Attributes
USMC Marine
Special Operations Team (MSOT)
Assault Team 1
1 x Team Leader w/M4
1 x Gunner w/ M249 SAW (Lt: AP/AT0)
2 x Rifleman w/M4
Assault Team 2
1 x Team Leader w/M4
1 x Gunner w/ M249 SAW (Lt: AP/AT0)
2 x Rifleman w/M4
Assault Team 3
1 x Team Leader w/M4
1 x Gunner w/ M249 SAW (Lt: AP/AT0)
2 x Rifleman w/M4
Insurgent Mission
A shipment of badly needed weapons has arrived at the
Port of Chicago. This shipment is VERY
important as it contains not only additional Al-47s and plenty of ammunition,
but it includes heavy weapons such as RPG’s and 2 SA-24 Igla-S Surface to Air
missiles to be used to bring down aircraft at the busy O’Hare airport. You must unload the barge and get the weapons
loaded onto several trucks for delivery to the various Chicago area enclaves. Death to the Infidels!
- Each truck safely loaded and departure off the board (red zone): 8 pts
- Van with SA-24 missiles departs off the board (red zone): 10 pts
- Each Enemy Killed: 1 pt
Insurgent Basic
Force Attributes
Insurgent Cell 1 – Starts at the Barge
Leader w/AK (TQ/Morale D8/D10)
8 x Riflemen, w/AK
Insurgent Cell 2 –
Starts at the Barge
Leader w/AK (TQ/Morale D8/D10)
6 x Riflemen, w/AK
1 x Gunner w/RPG (Med: AP2/AT1 (Med) + AK
Insurgent Cell 3 –
Starts at #2
5 x Riflemen, w/AK
1 x Gunner w/RPK (Lt: AP1/AT0)
Insurgent Cell 4 –
Starts at #3
Leader w/AK
8 x Riflemen, w/AK
Insurgent Cell 5 –
Starts at #4
Leader w/AK
6 x Riflemen, w/AK
1 x Gunner w/RPD (Lt: AP1/AT0)
Insurgent Cell 6 – Starts at #5 – Truck
Security
Leader w/AK
8 x Riflemen, w/AK
1 x Gunner w/RPD (Lt: AP1/AT0)
Insurgent Force Rules:
There is a total of 10 crates of ammunition and weapons. Two extra crates contain the SA-24 Missiles. It takes two insurgents to move a single crate. While moving crates insurgents cannot fire weapons.
Roll D6 |
Action |
1-2 |
2 crates removed from Barge, not on a truck yet |
3-6 |
4 crates removed from Barge, 2 loaded on 1 truck |
6 |
SA-24 missiles loaded into van. |
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