High Value Target, where's the Mullah?
The FBI and the DoD have received human intelligence that a
Mullah will be visiting the Gresham enclave for planning purposes and who knows
what else. There is concern that the
Mullah may even be bringing with him a ‘Dirty Bomb’.
An FBI Assault team is attempting to breach the target
building and snatch or kill the Mullah and if there is a Dirty Bomb retrieve
the bomb as well. The local ISoL Militia
has been tasked with providing security for the FBI assault team so that they
can make a clean snatch.
Scenario Information - Asymmetric
Duration of the Game: 8 Turns
Initiative: FBI and Militia
Table Size: 4’ x 4’
US Mission
The FBI Assault team will fast rope onto the roof of the
target building. The Militia will provide security via routine patrol vehicles
that drive into place just prior to the FBI dropping onto the target
building. The game will start with the
Militia security teams in place and the FBI fast roping onto the target
building. Mission objectives include
capturing the Mullah, and if capture is not an option, then eliminate with
extreme prejudice. If a dirty bomb is
found, recover the bomb and exit the board after calling for extract via a
Militia extraction team. Extraction must
be made off the board in the Red area on the west side of the board.
US Victory Points
- Capture the Mullah: 12 pts
- Kill the Mullah: 7 pts
- FBI Team exits the board by Turn 8: 5 pts
- Retrieve Dirty Bomb: 10 pts
- Each insurgent killed: 1 pt
US Basic Force
Attributes
FBI Assault Team –
Fast Ropes onto Target Building
Assault Team 1
1 x Team Leader w/M4
1 x Gunner w/ M249 SAW
2 x Rifleman w/M4
Assault Team 2
1 x Team Leader w/M4
1 x Gunner w/ M249 SAW
2 x Rifleman w/M4
Assault Team 3
1 x Team Leader w/M4
1 x Gunner w/ M249 SAW
2 x Rifleman w/M4
Militia Security Teams
Security Team Alpha – Starts at 1
Alpha 1 – HMMWV w/M249 SAW
1 x Militia Leader w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Gunner w/ M249 SAW
1 x Militia Rifleman w/AR-15
Alpha 2 – Hummer H2 (Light Skinned Vehicle)
1 x Militia Vehicle Commander w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Rifleman w/AR-15
1 x Militia Rifleman w/ AR-15
Security Team Bravo – Starts at 2
Bravo 1 – HMMWV
1 x Militia Vehicle Commander w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Gunner w/ M249 SAW
1 x Militia Rifleman w/AR-15
Bravo 2 – SUV (Light Skinned Vehicle)
1 x Militia Vehicle Commander w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Rifleman w/AR-15
1 x Militia Rifleman w/AR-15
Security Team Charlie – Starts at 3
Charlie 1 – HMMWV
1 x Militia Vehicle Commander w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Gunner w/ M249 SAW
1 x Militia Rifleman w/AR-15
Charlie 2 – SUV (Light Skinned Vehicle)
1 x Militia Vehicle Commander w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Rifleman w/AR-15
1 x Militia Rifleman w/AR-15
Militia Extraction
- Counts as Regular forces – Arrives on Turn 5 in Green area
Zulu 1 – HMMWV w/M249 SAW – (up-armored)
1 x Militia Leader w/AR-15
1 x Militia Driver w/AR-15
1 x Militia Gunner w/ M249 SAW
1 x Militia Rifleman w/AR-15
Zulu 2 – 6 x6 Truck (soft skin, crew of 2, capacity 12 men
1 x Militia Driver w/AR-15
1 x Militia Rifleman w/AR-15
Insurgent Mission
An important Mullah has arrived to discuss plans for
delivering a Dirty Bomb to the Chicago area with the Enclave Imam. While he has not brought such a bomb with
him, the Mullah has come to see if the enclave has the commitment to explode
such a device in the Chicago area. The
Mullah has brought along his own security force of highly trained and motivated
Al-Qaeda body guards. You must protect
the Mullah and help him to escape the assault team and protect him from being
killed.
Insurgent
Victory Points
- Each Enemy Vehicle Mobility/Firepower Kill (immobilized or main gun knocked out): 5 pts
- Each Enemy Captured: 5 pts
- Each Enemy Wounded: 1 pt
- Each Enemy Killed: 2 pts
- Mullah safe at the end of the game: 12 pts
Insurgent Basic
Force Attributes
Insurgent Cell 1
Leader w/AK
3 x Riflemen, w/AK
1 x Gunner w/RPK
Insurgent Cell 2
Leader w/AK
5 x Riflemen, w/AK
1 x Gunner w/RPG + AK
Insurgent Cell 3
6 x Riflemen, w/AK
1 x Gunner w/RPK
Insurgent Cell 4
Leader w/AK
8 x Riflemen, w/AK
1 x Gunner w/RPK
Insurgent Cell 5
Leader w/AK
6 x Riflemen, w/AK
1 x Gunner w/RPD
Insurgent Cell 6
Leader w/AK
9 x Riflemen, w/AK
1 x Gunner w/RPD
Imam -unarmed
5 x Riflemen, w/AK on 3rd floor w/Imam and
Mullah
3 x Riflemen, w/AK on 1st floor
Mullah -unarmed
Al-Qaeda Body
Guards
8 x Riflemen, w/AK
1 x Gunner w/RPK
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