High Value Target, where's the Mullah? - Midwest Uprising

 High Value Target, where's the Mullah?

The FBI and the DoD have received human intelligence that a Mullah will be visiting the Gresham enclave for planning purposes and who knows what else.  There is concern that the Mullah may even be bringing with him a ‘Dirty Bomb’.

An FBI Assault team is attempting to breach the target building and snatch or kill the Mullah and if there is a Dirty Bomb retrieve the bomb as well.  The local ISoL Militia has been tasked with providing security for the FBI assault team so that they can make a clean snatch.


Scenario Information - Asymmetric

Duration of the Game: 8 Turns

Initiative: FBI and Militia

Table Size: 4’ x 4’


US Mission

The FBI Assault team will fast rope onto the roof of the target building. The Militia will provide security via routine patrol vehicles that drive into place just prior to the FBI dropping onto the target building.  The game will start with the Militia security teams in place and the FBI fast roping onto the target building.  Mission objectives include capturing the Mullah, and if capture is not an option, then eliminate with extreme prejudice.  If a dirty bomb is found, recover the bomb and exit the board after calling for extract via a Militia extraction team.  Extraction must be made off the board in the Red area on the west side of the board.

US Victory Points

  • Capture the Mullah: 12 pts
  • Kill the Mullah: 7 pts
  • FBI Team exits the board by Turn 8: 5 pts
  • Retrieve Dirty Bomb: 10 pts
  • Each insurgent killed: 1 pt

US Basic Force Attributes

FBI Assault Team – Fast Ropes onto Target Building

Assault Team 1

1 x Team Leader w/M4

1 x Gunner w/ M249 SAW 

2 x Rifleman w/M4

 

Assault Team 2

1 x Team Leader w/M4

1 x Gunner w/ M249 SAW 

2 x Rifleman w/M4

 

Assault Team 3

1 x Team Leader w/M4

1 x Gunner w/ M249 SAW 

2 x Rifleman w/M4

 

Militia Security Teams

Security Team Alpha – Starts at 1

Alpha 1 – HMMWV w/M249 SAW 

1 x Militia Leader w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW 

1 x Militia Rifleman w/AR-15

 

Alpha 2 – Hummer H2 (Light Skinned Vehicle)

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Rifleman w/AR-15

1 x Militia Rifleman w/ AR-15

 

Security Team Bravo – Starts at 2

Bravo 1 – HMMWV

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW 

1 x Militia Rifleman w/AR-15

 

Bravo 2 – SUV (Light Skinned Vehicle)

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Rifleman w/AR-15

1 x Militia Rifleman w/AR-15

 

Security Team Charlie – Starts at 3

Charlie 1 – HMMWV

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW 

1 x Militia Rifleman w/AR-15

 

Charlie 2 – SUV (Light Skinned Vehicle)

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Rifleman w/AR-15

1 x Militia Rifleman w/AR-15

Militia Extraction - Counts as Regular forces – Arrives on Turn 5 in Green area

Zulu 1 – HMMWV w/M249 SAW – (up-armored)

1 x Militia Leader w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW 

1 x Militia Rifleman w/AR-15                                                           

 

Zulu 2 – 6 x6 Truck (soft skin, crew of 2, capacity 12 men

1 x Militia Driver w/AR-15

1 x Militia Rifleman w/AR-15

 


Insurgent Mission

An important Mullah has arrived to discuss plans for delivering a Dirty Bomb to the Chicago area with the Enclave Imam.  While he has not brought such a bomb with him, the Mullah has come to see if the enclave has the commitment to explode such a device in the Chicago area.  The Mullah has brought along his own security force of highly trained and motivated Al-Qaeda body guards.  You must protect the Mullah and help him to escape the assault team and protect him from being killed.

Insurgent Victory Points

  • Each Enemy Vehicle Mobility/Firepower Kill (immobilized or main gun knocked out): 5 pts
  • Each Enemy Captured: 5 pts
  • Each Enemy Wounded: 1 pt
  • Each Enemy Killed: 2 pts
  • Mullah safe at the end of the game: 12 pts

Insurgent Basic Force Attributes

Insurgent Cell 1

Leader w/AK 

3 x Riflemen, w/AK

1 x Gunner w/RPK

 

Insurgent Cell 2

Leader w/AK 

5 x Riflemen, w/AK

1 x Gunner w/RPG + AK

 

Insurgent Cell 3

6 x Riflemen, w/AK

1 x Gunner w/RPK 

 

Insurgent Cell 4

Leader w/AK

8 x Riflemen, w/AK

1 x Gunner w/RPK

 

Insurgent Cell 5

Leader w/AK

6 x Riflemen, w/AK

1 x Gunner w/RPD 


Insurgent Cell 6

Leader w/AK

9 x Riflemen, w/AK

1 x Gunner w/RPD 

 1 x Gunner w/RPG + AK


Imam -unarmed   

5 x Riflemen, w/AK on 3rd floor w/Imam and Mullah

3 x Riflemen, w/AK on 1st floor

 

Mullah -unarmed   


Al-Qaeda Body Guards

8 x Riflemen, w/AK

1 x Gunner w/RPK

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