Enclave Ambush - Midwest Uprising

  Enclave Ambush

With the recent chain of events that led the Governor of Illinois to instruct the new state Militias to begin keeping the peace in the new Muslim Enclaves, the Illinois Sons of liberty (ISoL) have been running regular patrols throughout the enclaves ensuring peace and keeping an eye on things.

One such patrol as it is making its rounds close to sunset through the Albany Park enclave the local insurgents suddenly spring an ambush.



Scenario Information - Asymmetric

Duration of the Game: 8 Turns

Table Size: 4’ x 4’              





US Mission

While on a routine patrol through the Chicago Albany Park Muslim Enclave, your patrol is suddenly ambushed when a small but deadly VBEID is detonated as your second vehicle (Bravo 1) passed a parked mini-van. Fortunately the only injury is to the vehicle commander, and he will need to be medevac'd as soon as possible.  Bravo 1's vehicle is however disabled as it is just a civilian vehicle.  A QRF call has been made and will arrive soon.  You must hold out until they arrive and then exit via the red area.        

US Victory Points

  • Medivac Bravo 1 vehicle commander: 10 pts
  • Alpha 1 exit the board by Turn 8: 5 pts
  • Charlie 1 exit the board by Turn 8: 5 pts
  • QRF exits the board by Turn 8: 5 pts
  • Law Enforcement exits the board by Turn 8: 5 pts
  • Each insurgent killed: 1 pt
  • Each Civilian killed: -2 pts        

US Basic Force Attributes

Militia - Counts as Regular forces

Alpha 1 – HMMWV w/M249 SAW (Lt: AP/AT0) – (up-armored)

1 x Militia Leader w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW (Lt: AP/AT0)

1 x Militia Rifleman w/AR-15


Bravo 1 – Hummer H2 (Light Skinned Vehicle)

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Rifleman w/AR-15

1 x Militia Rifleman w/ AR-15

 

Charlie 1 – HMMWV w/M249 SAW (Lt: AP/AT0) – (up-armored)

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW (Lt: AP/AT0)

1 x Militia Rifleman w/AR-15


Immediate QRF – Local CPD Law Enforcement Officers – Arrives on Turn 3

Chicago PD, in Police squad car

1 x Officer w/M4

1 x Officer w/M4

 

Chicago PD, in Police SUV

1 x Officer w/M4

1 x Officer w/shotgun


Militia QRF - Counts as Regular forces – Arrives on Turn 6

Alpha 2 – HMMWV w/M249 SAW (Lt: AP/AT0) – (up-armored)

1 x Militia Leader w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Gunner w/ M249 SAW (Lt: AP/AT0)

1 x Militia Rifleman w/AR-15                                                            

 

Bravo 2 – SUV (Light Skinned Vehicle)

1 x Militia Vehicle Commander w/AR-15

1 x Militia Driver w/AR-15

1 x Militia Rifleman w/AR-15

1 x Militia Rifleman w/AR-15

1 x Militia Rifleman w/AR-15


Insurgent Mission

The time to strike is now and finally strike fear into the hearts of the infidels so they know who they are dealing with.  Time your strike when the next patrol comes near the Mosque and kill as many of these infidels as possible and see what heavier weapons you can gain by this attack!

Insurgent Victory Points

  • Each Enemy Vehicle Mobility/Firepower Kill (immobilized or main gun knocked out): 5 pts
  • Each Enemy Captured: 5 pts
  • Each Enemy Wounded: 1 pt
  • Each Enemy Killed: 2 pts

 Insurgent Basic Force Attributes

Insurgent Cell 1 – Starts at A

Leader w/AK (TQ/Morale D8/D10)

3 x Riflemen, w/AK

 

Insurgent Cell 2 - Starts at B

Leader w/AK (TQ/Morale D8/D10)

2 x Riflemen, w/AK

1 x Gunner w/RPG (Med: AP2/AT1 (Med) + AK

 

Insurgent Cell 3 - Starts at C

3 x Riflemen, w/AK

1 x Gunner w/RPK (Lt: AP1/AT0)

 

Insurgent Cell 4 - Starts at D

Leader w/AK

4 x Riflemen, w/AK

 

Insurgent Cell 5 - Starts at E

Leader w/AK

5 x Riflemen, w/AK

1 x Gunner w/RPD (Lt: AP1/AT0)

 Insurgent Reinforcements

Die Roll

Insurgent Unit

2

1d6 w/Small Arms + Leader w/Small Arms

3

2 w/Small Arms

4

1 w/Lt Support + 2 w/Small Arms

5

Leader w/Small Arms + 1 w/Lt Support

6

No Reinforcements

7

3 w/Small Arms – ROLL AGAIN!

8

1 w/Lt Support + Leader w/Small Arms

9

4 w/Small Arms + Leader w/Small Arms

10

1 w/RPG (Med) + Leader w/Small Arms

11

1d6 + 2 w/Small Arms + Leader w/Small Arms

12

1 w/Lt Support + Leader w/Small Arms + 2 w/Small Arms





No comments:

Post a Comment